Some honest consequences for not sleeping negative effects on mood, accuracy, perception, strength. It will really boost replayability to have NPC survivors with realistic human behaviours and unpredictability. That, and the option to interact, cooperate and deal with them. NPCs being able to open locked doors and make barricades disappear. I’ve said it elsehwere and I’ll keep saying it about crafting: There are loads of bugs and performance issues as of yet unfixed. It took about 5 in game days to get over being sick.
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So much yes to NPCs. I wouldn’t see it as game-breaking for the “how you died” part of the game. Thu Sep 22, 1: That way, more energy can be spent on bugfixes and on extending the engine. Project zomboid 0.1 5d come into the house and not moved or done anything until he sees me then shoots me on site, or even stands around outside for a while then walks away.
I play this game too much.
I use Windows 7 My graphics drivers are up to date I purchased the game and downloaded the latest version off http: Not to mention that more scenarios will start to be added when the gameplay nears completion, filling in any gaps. It works more often than not. But then I realised that when we get content week by week; We gradually learn how to play this game.
BTW, you should add a duct tape item to the game which replenishes like 5 durability on an item You know, this sounded great to me at first. Fri Sep 09, 2: From what I’ve played on the update I didn’t run into any of the older bugs, but after I get out of work, and play a dozen more rounds I’m sure Something might pop up.
I’d like to see the negatives begin at ‘very tired’ and then after a period in ‘exhausted’ with more severe consequences, pass out.
Do you have to buy this version 0. Otherwise it seems a little more balanced with the ran not pouring down ever 20 seconds. Those NPCs could tell you about all the awesome shit they could make for you and the other survivors, if only they had the right equipment, giving you specific reasons for venturing out into the world. We’ll make the effects more pronounced later, but as it stood it was game breaking.
Now on this update, I’ve had everything happen from the raider never turning up, to the raider seeking me out directly in the house when he turns up, no matter where I was in the house or if Project zomboid 0.1 5d moved or not, and killing me right away.
It will really boost replayability to have NPC survivors with realistic human behaviours and unpredictability. Wouldn’t the sheer depth of paper rock scissors lizard spock be too overwhelming for people to understand? It’s probably just a little buggy. I’d love to see some kind of tutorials about scripting, adding objects and adding recipes. project zomboid 0.1 5d
older versions :: Project Zomboid General Discussions
5e What is really needed is as mentioned, a solid NPC project zomboid 0.1 5d. The same old buildings to loot are getting boring. Wed Sep 21, 2: NPCs are erratic and not exactly engaging. Display posts from previous: BTW, you should add a duct tape item to the game which replenishes like 5 durability on an item. Some honest consequences for not sleeping negative effects on mood, accuracy, perception, strength. I think it would also be interesting if players could “lock doors” as in, not increase the amount of strength, but not let NPC’s in.
Anyone have a download to Project Zomboid 0.1.5d?
Tue Oct 04, 8: Fri Sep 09, Whoever came up with something good enough to make it projct the game gets bragging rights. NPCs being able to open locked doors and make barricades disappear. If it moves shoot it, if it doesn’t move, shoot it anyway. This would give the player incentives to find NPCs and take them “home”, to feed them and keep them alive if they can.